7 Gamification Tools to Help Make Learning Fun for Teachers and Students

7 gasification tools to help make learning fun for teachers and students
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One of the main reasons people enjoy video games so much is because they’re fun and engaging. By incorporating elements of game design into lessons, teachers can make learning more enjoyable and effective as well. With gamification tools, you can create and manage your own game to help you teach, which will help your students better retain and understand the material you’re teaching them. Here are seven gamification tools that could help you take your class to the next level.

1) Quizizz

Quizizz is a free online quiz game that can be used in the classroom to make learning fun. It’s a great way to review material, prepare for tests, and even learn new material. Plus, it’s a great way to get students engaged and excited about learning.

2) Educreations

Educreations is a great tool for creating engaging video lessons. You can use the built-in whiteboard to record yourself teaching a lesson, or you can upload PowerPoint slides and add your own voiceover. You can also use the screen-recording feature to create a video of you playing a game or using an app, which is great for demonstrating how to use technology in the classroom.

3) Kahoot

Kahoot is a game-based learning platform that makes it easy for teachers to create fun, engaging lessons for their students. With Kahoot, teachers can create games, quizzes, and surveys that students can play on their own or in groups. Kahoot also has a library of ready-made games and quizzes that teachers can use in their classrooms.

4) Quia

Quia is a great gamification tool that can be used by teachers to make learning fun and interactive for their students. With Quia, teachers can create custom games and quizzes for their students to play. Not only does this make learning more fun, but it also helps students retain information better.

5) Socrative

Socrative is a great way to gamify learning in the classroom by turning quizzes, polls, and other activities into a game. Students can compete against each other to see who can answer the most questions correctly or earn the most points. This tool can also be used to provide real-time feedback to teachers on student understanding.

6) Duolingo

Duolingo is a free language-learning platform that can be used in the classroom to help students learn a new language. The platform uses a points system, leaderboards, and badges to motivate users to keep learning. Duolingo also offers a teacher-specific version of the platform that includes additional features such as lesson plans and progress tracking.

7) Edpuzzle

The Edpuzzle flipped classroom basically consists of assigning your students video lessons to watch at home and using class time for more meaningful activities. Students learn the basic concepts of the lesson at home using Edpuzzle videos, which they can watch at their own pace. Questions can also be embedded in the videos to test the learning abilities of students.

Conclusion

Making lessons more engaging for students should be the ultimate goals of teachers and there are different ways of achieving this. Do you know any other tools for gamification? Please, do share with us.

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